Friday, November 12, 2010

My Level

In this video I show the forest where you first start and then I show the camp with the fire, posters and lake.
After that it moves to the first building to show the blood on the wall and the blood of the dragged body on the floor.

Overview of my game

Thou out this project I liked my game idea I believed that the game concept was good and it would be a fun and interesting game to play. Everything was going good there had been no really bad problems or issues just minor ones that were fixed quickly.

Some of the minor one were like the textures didn’t match, it didn’t really look real so to fix it I searched for some more texture to find a better more realistic look. However on this last week there was a big problem not with the models or anything it was that my laptop had started to stuff up which meant I couldn’t work on my assignment but just worked a lot harder at TAFE to finish everything.

Even tho there were a few problems the project went great and I had gotten everything finished and handed everything in. With my idea I wouldn’t change anything it had a really good concept with the strange lights appearing over a summer camp and then everyone goes missing and you play as a detective to find out what had happened but to find out those things never left.

However if I could of changed something it would probably be the textures and models maybe add some more of my own and try to create a spookier theme and make the camp look scarier.

Tuesday, November 9, 2010

Week 3 Q and A

1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches
until your blueprint begins to take shape.

Look down!!
2. Create at least three game play mechanics for your level. How do these
objectives relate to your original story idea?

A) Mechanics
1.Pick Weapon – knifes and other melee weapons
2.Use Weapon
3.Change Weapon
4.Look inventory
5.Pick Item – health positions and clues
6.Use Item
7. Run/Walk/Crouch/Climb


3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?

A)
1. Find Key Items / Pieces of puzzle/clues
2. Find Weapons and items
3. Solve Puzzle/clues
4. Hind from the creatures or Attack them!!
5. Find out what happened to the kids

Friday, November 5, 2010

Week 2 Q and A

1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.

My idea for the game was to be like a fantasy/horror type of game, you play as a detective that was called about some strange light that were seen at the summer camp and that no one has heard from the kids. It’s a scary dark environment where the player must find clues or hints to find out what had happened to all the kids but also must hind from the strange creature that search the camp. I got the idea from the game called amnesia were you play as Daniel a person trapped in a haunted castle and he must escape however evil creature walk around and will kill you and another game called penumbra but a little bit more modern.


2. Create a back-story, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?

Back Story
On one beautiful night when the moon and stars are out and there were no clouds, the kids camped outside in tents. However later that night strange light appeared and wired sound come from them, everyone had notice the light but no one really cared. Days had past and no one had have from the camp, no a letter or a call everyone was getting worried so they sent a detective to find out what had happened.


Environments
The Environment is a hunted summer camp ground where all the kids and everyone have been killed so the building are empty but blood is everywhere, also outside the is blood and posters everywhere.


Character Description
Look Down

3. Document your concept with reference material and original sketches. How did you
capture your reference images? Create thumbnails and silhouettes. Compile these images
into an art “bible” to help guide your vision.

With the character!!

Wednesday, November 3, 2010

Game Design Q and A week 1



1. Imagine that you are a level designer working in the 1980s. Knowing the
limitations associated with this era, what type of game would you develop?

If I was developing a game in year 1980's. Because of a lack of technology that we today, I would create a game similar to like the old Donkeykong, where you just have a simple character for example Mario jumping over barrels that Donkeykong is throw to save the princess.


2. Play three games—one from the 1980s, one from the 1990s, and one
released after 2004. Compare and contrast how levels and environments are
designed in all three games?

The three games that I chosen are Donkeykong from 80's, Dr Mario from 90's and then the new Super Mario Brothers. When I had compared these three games, you could easily tell that the environment and game has evolved.

Starting off with Donkeykong the environment is just a simple black background with red bridge for Mario to climb to get to Donkeykong. The design for this game is very simple however most of the details went into Mario so people could tell which way Mario was facing, then they add details to Donkeykong, the bridges, ladders and barrels.

Then came Dr Mario, now Dr Mario started to have more details and looked better, firstly the background wasn’t just a simple black scream they add colours to it so it would fit in with the coloured blocks/pills. They also slowly start to make everything in 3d block/pills to add detail and make the game look better.

Finally Super Mario Brother this game is very new and a lot of fun, now the background has more details instead of being a single colour or a group of multiple colour it’s a background of an environment with clouds and other things, but also everything has become 3d and a lot more information like minor details that you wouldn’t see in the old games which makes the game a lot more fun.

Now with the information I have now told you can defiantly see that the game background has changed a lot and that the games have evolved.

3. How does a game’s genre affect the way its levels and environments are
designed? Choose one level from three different games—each from a distinct
primary genre—and compare how these levels are designed with regard to
setting, goals, puzzles, and risk–reward system?

The 3 games are a little bit similar but have different game genres the first to are both puzzles but Donkeykong is also an advantage game were you have to save princess peach from Donkeykong. Dr Mario is a puzzle game where you have dropping two-sided vitamins capsules into a playing field 8 blocks wide by 16 blocks high resembling a medicine bottle, populated by viruses of three colours (red, yellow, and blue).

Finally Super Mario Brothers is a Advantage/puzzle where you travel from one end of the level to the other so you can get to the boss and save princess peach.

Saturday, October 30, 2010

Idea for the textures

I had a few ideas when it come to the way my level looked, the first one was more it being damaged and destroyed but it didn't really fit in with my hole horror idea.
Which then lead me to having like a few blood splatters but it just wasn't that scary so at the end I decided to have large amount of blood and to make it look like the person was dragged out of the room which I thought was a good way to show something scary.

Textures Used

 Blood on the floor
 Blood on the wall
 The blood texture used
 One of the posters
 The second poster
 Roof
 Walls
Wall with posters on it

Friday, October 29, 2010

Sounds Used

The I had used in my level are like spooky winds and animals sounds, other sounds add are:

  • Walking
  • Screams
  • Doors Moving
  • Wind
  • Water
  • Animals
  • UFO Sounds
The reason why I used these sounds are because they fit in with my level, the spooky sounds fit into the horror scene along with the screams and the door. Other sounds like the UFO are there because UFO are the unknown things that had attacked. In the end all my sounds fit in with the environment to create a scary environment.

Finished Version with Scene Shots

 The Finished Version



Thursday, October 28, 2010

Unity Level

 The Level finally done with out my buildings or other 3D models.
 This is my level with the trees or water it was basically just terrain out with the grounded painted.
 All water so it has a lake.
 Tree added.
Finished version with buildings and everything.

If you wish to see my video of my level go  to http://vimeo.com/16756353

Tuesday, October 26, 2010

Controls

Controls for my game:
Movement are A, W, S, D
Pick up F
Look around is the mouse
Attack is Left click
Menu is ESC
Health system is TAB

Why did I Used The Keyboard and Mouse

Going thou my game the controls were the easiest to decided, my game is very simple so there is not many buttons or controls that are needed, I looked at the xbox or playstation controller but there were too many buttons for my game they would be buttons that you didn't need also when you pick up an item you must hold the button and move the mouse or num stick to move it but using the controller to do it is hard.
So in the end I decided to use the keyboard and mouse as it is the simplest plus the games that I had based it off use the keyboard and mouse so it was a lot easy to just go with that.

Monday, October 25, 2010

Game Level Blue Prints

Blue Print of my haunted summer camp

Brown – Camp Building
Green – Forest
Blue – Lake
Red – Player starting location

Grey – Clues
Black – Weapons or Positions
Purple – Doors

Character Three - Paul Blade


Character three – The three character is the oldest detective, his name is Paul Blade and he is 35 years old, he has the most experience in the field so he would quickly notice minor details and know what happened, he is the less fit and the slowest out of the three, but very good at be a detective.
John Deception – he is not really a fast going person, he takes his time with some things but not everything so he would be able to find and understand clues a lot better, however his reaction if something were to happen isn’t the best. The way john dresses is the olden day type of long jacket , shirt and pants. He also wears a simple plan hat, has a pipe and carries a walking stick which doubles to a blade as a defensive weapon.

Health : 65

Straight: 4
Intelligent: 9.5

Character Two - John Holmes


Character two – The second character is a 28 year old detective, his name is John Holmes, he isn’t as fit as Steve or fast but he has more experience in the field so he would be able to see the minor details a bit better.
John Deception – he is not really a fast going person, he takes his time with some things but not everything so he would be able to find and understand clues a lot better, however his reaction if something were to happen isn’t the best. The way john dresses is the olden day type of long jacket , shirt and pants. He also wears a simple plan hat, has a pipe and carries a walking stick which doubles to a blade as a defensive weapon.

Health : 80
Straight: 6
Intelligent: 7

Character One - Steve Lock


Character one – The first character is a 23 year old new detective to the force named Steve Lock, he  is fit and fast but has no real experience in the field so he isn’t the best detective.
Steve Deception – he is a fast going person tries to go through everything quick and because of this he would miss clue however he is able to react a lot quick if something were to happen. The way stave dresses is the olden day type of jacket , shirt and pants. He also wears a top hat and has a pipe as that what people had back then.



Health : 100
Straight: 8
Intelligent: 5 

Character Decision

The reason for my three characters were that they are all detectives and from the 1700 as my game is based from that time. All the character do have some things similar but all are still different.

Saturday, October 23, 2010

Health system and Main Menu

 I decided to use the main menu of Amnesia as it look like something I would use for my horror game however have it in a camp building with blood over the wall.
Also I used the health system as it is a good design. You mush press enter to see your health if you have been damaged, but it wont show you by a drawing or health bar it would tell you by says your injuries like for example minor injuries, all is good and massive bleeding.

Tuesday, October 19, 2010

Idea, Target audience and genre, Storyline and Back story

Idea of Haunted Summer Camp

My idea for the game was to be like a fantasy/horror type of game, you play as a detective that was called about some strange light that were seen at the summer camp and that no one has heard from the kids. It’s a scary dark environment where the player must find clues or hints to find out what had happened to all the kids but also must hind from the strange creature that search the camp. I got the idea from the game called amnesia were you play as Daniel a person trapped in a haunted castle and he must escape however evil creature walk around and will kill you and another game called penumbra but a little bit more modern.

Target audience and genre

The target audience is 12 + as the game is scary as it is a horror genre and a bit difficult. The game is a first person shooter/adventure.

Storyline
The Outdoors summer camp was building for the kids to done something on the summer break, all the person in the local neighbourhood would sent their kids to this camp for a month relaxation but little did they know what would happen this year.
On one beautiful night when the moon and stars are out and there were no clouds, the kids camped outside in tents. However later that night strange light appeared and wired sound come from them, everyone had notice the light but no one really cared. Days had past and no one had have from the camp, no a letter or a call everyone was getting worried so they sent a detective to find out what had happened.

Back story
On one beautiful night when the moon and stars are out and there were no clouds, the kids camped outside in tents. However later that night strange light appeared and wired sound come from them, everyone had notice the light but no one really cared. Days had past and no one had have from the camp, no a letter or a call everyone was getting worried so they sent a detective to find out what had happened.